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Tinker is an Enforcer character in Aftercharge.
Bio
Tinker is a skilled on-field engineer. She is an expert at crafting devices specifically designer for her mission. When Tinker first joined Aftercharge Corporation she worked on the Glitch Workonic prototype, now she provides enforcers with a tool to travel faster around the battlefields and another device to give a little extra protection to an extractor in danger.
Weapon
Tinkers weapon of choice is an Uzi.
Damage: 13
Charge per Shot: 3
Abilities
Tinker is able to place a jump pad boosting the mobility of the Enforcers and place a shield defending a single extractor.
Jump Pad
Tinker places a boost pad down on the ground propelling enforcers. Tinker can have at most 2 out at a time, if you place a new one the oldest will be destroyed.
Charge Required: 40
Extractor Defense
Tinker places a cover over an extractor that protects the extractor from one attack and also pushes the attacker back when destroyed. Tinker can have at most 2 out at a time, if you place a new one the oldest will be destroyed.
Charge Required: 80
Tips & Tricks
Weapon & Abilities
- Uzi: Tinker's primary weapon.
- Jump Pad: When activated, Tinker places a boost pad that helps speed up enforcers. There can only be 2 out at a time, placing a new one will destroy the oldest one.
- Extractor Defense: When activated, Tinker covers an extractor with a shield that protects it from one attack and also pushes the attacker back. There can only be 2 out at a time, placing a new one will destroy the oldest one.
General Strategies
Trivia
- Tinker first became available to play in Alpha playtest #5 on June 9th, 2018.
Skins
Unlockable
Epic
Gallery
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