How to play guide for Aftercharge
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This page will serve as a basic how to play guide for Aftercharge. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Aftercharge is an asymmetrical team game as the two teams not only have different objectives and different abilities but also offer wildly different play styles. One team is made of permanently invisible melee robots called Workonics. Their objective is to destroy all six extractors dispersed around the map. At any time, they can transfer power charges between one another either to empower each other or to boost an ally back to life. They must coordinate their attacks, create distractions and combine their abilities to lay waste on the extractors. The other team are the Enforcers, they are class-based and each of their arsenals contains a main weapon and two special abilities. Their goal is to successfully deactivate all three robots simultaneously. They use up energy for their main weapons and abilities and they must stand close an extractor to recharge their energy, making these neutral structures a key resource for both teams. Each Workonic can be disabled. When the enforcers successfully disable the Workonics or the Workonics successfully destroy all extractors the round is over and the teams switch sides. Which ever side ends up destroying the most extractors wins.